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3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
US $10.24
Approximately£7.97
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Located in: Sparks, Nevada, United States
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Estimated between Mon, 17 Jun and Sat, 22 Jun to 43230
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eBay item number:404016005384
Item specifics
- Condition
- Book Title
- 3d Game Textures : Create Professional Game Art Using Photoshop
- Publication Date
- 2005-12-01
- Pages
- 342
- ISBN
- 9780240807683
- Item Length
- 9.8 in
- Publisher
- CRC Press LLC
- Publication Year
- 2006
- Type
- Textbook
- Format
- Book, Trade Paperback, Paperback
- Language
- English
- Illustrator
- Yes
- Item Height
- 0.8 in
- Genre
- Computers, Art
- Topic
- Programming / Games, Computer Graphics, Digital, Digital Media / Photography (See Also Photography / Techniques / Digital)
- Item Width
- 7.5 in
- Item Weight
- 32.1 Oz
- Number of Pages
- 368 Pages
About this product
Product Information
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.
Product Identifiers
Publisher
CRC Press LLC
ISBN-10
0240807685
ISBN-13
9780240807683
eBay Product ID (ePID)
48319304
Product Key Features
Book Title
3d Game Textures : Create Professional Game Art Using Photoshop
Format
Book, Trade Paperback, Paperback
Language
English
Topic
Programming / Games, Computer Graphics, Digital, Digital Media / Photography (See Also Photography / Techniques / Digital)
Publication Year
2006
Type
Textbook
Illustrator
Yes
Genre
Computers, Art
Number of Pages
368 Pages
Dimensions
Item Length
9.8 in
Item Height
0.8 in
Item Width
7.5 in
Item Weight
32.1 Oz
Additional Product Features
Intended Audience
College Audience
Lc Classification Number
T385
Reviews
"After reading this you'll have a far better understanding of what it takes to become successful in the games world..." - Advanced Photoshop, April 2006, "After reading this you'll have a far better understanding of what it takes to become successful in the games world..." - Advanced Photoshop, April 2006 "Ahearn's book can and will help you become a much better artist, even if you never did much texturing before." - Apogee Photo Magazine, August 2006, "As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "Discover how to design bullet holes, flames, windows and walls - all the effects that are an essential for today's videogame - with easy-to-follow tutorials. There are a variety of different themes explored throughout this book, covering anything from urban street scenes to the fantasy genre." - Advanced Photoshop, April 2006 "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine, August 2006, "As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop
Table of Content
Introduction; Concept Artists Bios; A Basic (Game) Art Education; A Brief Orientation to Computer Graphic Technology; A Quick Overview of Photoshop for Game Artists; Prepping for Texture Creation; The Sci-Fi Setting; The Urban Setting; The Fantasy Setting; The Outdoor Setting; Game Effects
Copyright Date
2006
Lccn
2006-011116
Dewey Decimal
794.8/1526
Dewey Edition
23
Item description from the seller
Business seller information
Alibris, Inc.
Rob Lambert
2560 9th St
Ste 215
94710-2565 Berkeley, CA
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Super impressed with this seller! They had the best price by far for this book! Both the cost of the book and the shipping fee was far better than average! The book came exactly as described, it was well packaged and quite a bit earlier than expected! The seller was polite and replied quickly to my messages.
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WONDERFUL book! Better than described, in just like new condition [not just good]. Packaged very carefully, shipped very securely. Great seller, would buy from again in a heartbeat! No communication occurred, but I imagine it would have been as good as the rest of their customer service. Very happy with purchase, thank you very much!
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Excellent packaging, expedited shipping, great seller communication, and accurate photo representation. I'm very pleased to have received this graphic novel for a fair and competitive price. Brand new and sealed!! I would highly recommend and purchase from this reputable retailer again. Thank you 👍!
Product ratings and reviews
Most relevant reviews
- 10 Jul, 2009
Good Basic 3D Texturing Book
- 27 Jan, 2008
3D Game Textures