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Open World Empire – Race, Erotics, and the Global Rise of Video Games Patterson

freshlyprintedbooks
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eBay item number:405769725352
Last updated on 10 Jun, 2025 15:11:59 BSTView all revisionsView all revisions

Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN
9781479802043
Publication Year
2020
Series
Postmillennial Pop
Type
Textbook
Format
Hardcover
Language
English
Publication Name
Open World Empire: Race, Erotics, and the Global Rise of Video Games
Item Height
229 mm
Author
Christopher B. Patterson
Publisher
New York University Press
Subject
Zoology
Item Width
152 mm
Number of Pages
344 Pages

About this product

Product Information

Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an Asiatic space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do-seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

Product Identifiers

Publisher
New York University Press
ISBN-13
9781479802043
eBay Product ID (ePID)
3046553667

Product Key Features

Number of Pages
344 Pages
Publication Name
Open World Empire: Race, Erotics, and the Global Rise of Video Games
Language
English
Subject
Zoology
Publication Year
2020
Type
Textbook
Author
Christopher B. Patterson
Series
Postmillennial Pop
Format
Hardcover

Dimensions

Item Height
229 mm
Item Width
152 mm

Additional Product Features

Country/Region of Manufacture
United States
Title_Author
Christopher B. Patterson

Item description from the seller

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Additional information:
Freshly Printed Books is a trading name of Partrad Limited
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