Amstrad GX4000 Game Console
This is where the GX4000 had no problems. It had a very good internal set-up, and had advanced graphics, scrolling and an impressive colour pallette of 4096. This was technically better to many of it's 8-bit rivals, including the newly released 16-bit Sega Megadrive, but more on that later. It's cartridge based loading time was instantaneous, quicker than the NES and it very rarely crashed once loaded. Retro Gamer magazine said that the GX4000 was more on par with the Super Nintendo (which was released in 1991) than any machine at the time.
It was also exceedingly easy to connect to various TV and monitors, and had a vast array of peripheral sockets to chose from. One of the first things I noticed when I got my first machine was that it had a built in full SCART socket on the back. No other console had this at the time, and although I never used the port, preferring to use coaxial at the time, it was very forward thinking of Amstrad to include this. There were so many sockets in fact, I often forgot which one did what, having four different controller inputs, two power inputs, two visual outputs and an external audio jack! Wow! It is also the first system to transmit a 'blank' signal to the TV whilst it from switched off, thus making sure you knew it was connected and ready to go.
The basic control system was via a specailly modelled joy-pad style controller, that used the classic 9-pin configuration that was designed to match the look of the console. This was the time that these began to replace the old joystick controller, and the GX4000's is clearly based of the Nintendo and Sega counterparts of the era. I must admit, is wasn't the best built controller, and there was sometimes some dubious responsiveness going on. The MS controller was arguably the best, but provided enough function for the games it would operate. One rather odd, and always annoying thing about the control system design was that the 'Pause' button is actually mounted on the console and not the controller, this not only meant you had to get up to pause the game, but also you may accidentally jog the cartridge in the machine possibly causing it to crash. That said, the controllers were quite robust, could take a bit of punishment and overly were reliable.
Talking about reliability, the GX4000 could be a bit of a delicate beast. I have got through three machines in 20 years. That might sound good, and the first one got used a lot indeed, but the second one lasted only a year or so before suffering an electronic failure. The third hardly ever gets used, being consigned to my retro collection and is now treated with kid-gloves. I have replaced the other parts as well over the years, having three additional controllers but only one replacement AC adaptor. For a 20 years old system, I don't think this is bad, considering that I got though three PS2's over the space of only nine years.
Specification:
CPU - 8/16-bit Zilog Z80A
Speed - 4 MHz
Random Access Memory - 64 KB RAM, 16 KB VRAM
Read Only Memory - 32 KB ROM
Graphic modes - 160x200 to 640x200
Colors - 32 colors on screen (from 4096 colour palette)
Sound - 3 channel stereo (AY-3-8912 chip)
Media format - Cartridge
Controllers - 2 x 9-pin joypad, 1 x Light gun, 1 x Analogue
Verified purchase: YesCondition: New