Opengl Ser.: OpenGL Programming for Windows 95 and Windows NT by Ron Fosner (1996, Trade Paperback)
World of Books USA (1185098)
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About this product
Product Identifiers
PublisherAddison Wesley Professional
ISBN-100201407094
ISBN-139780201407099
eBay Product ID (ePID)105893
Product Key Features
Number of Pages288 Pages
LanguageEnglish
Publication NameOpengl Programming for Windows 95 and Windows NT
Publication Year1996
SubjectComputer Graphics, Operating Systems / Windows Desktop
TypeTextbook
Subject AreaComputers
AuthorRon Fosner
SeriesOpengl Ser.
FormatTrade Paperback
Dimensions
Item Height0.7 in
Item Weight21.8 Oz
Item Length7.4 in
Item Width9.1 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN96-020193
Dewey Edition20
IllustratedYes
Dewey Decimal006.6
SynopsisThe licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program: Selecting the appropriate pixel format Arranging the device context and rendering contexts Enhancing OpenGL programs to achieve maximum speed Using display lists and texture maps Finding OpenGL enhancements hidden in your video driver Programming OpenGL's Modelview matrix to get the effects you want Providing rapid animation under Windows -- without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.