Publication NameImmersive Gameplay : Essays on Participatory Media and Role-Playing
SubjectWeb / Social Media, Television / History & Criticism, Television / General, General, Popular Culture, Role Playing & Fantasy
Publication Year2012
TypeTextbook
Subject AreaComputers, Performing Arts, Social Science, Games & Activities
AuthorWilliam J. White
FormatTrade Paperback
Dimensions
Item Height0.5 in
Item Weight11.2 Oz
Item Length9 in
Item Width6 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN2012-018314
Dewey Edition23
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal793.92
Table Of ContentTable of Contents Acknowledgments Foreword by Zach Waggoner Introduction Evan Torner and William J. White PART 1 : MIND BREACHES ROLE-PLAYING First Person Audience and the Art of Painful Role-Playing Markus Montola and Jussi Holopainen Jungian Theory and Immersion in Role-Playing Games Sarah Lynne Bowman Circles and Frames: The Games Social Scientists Play Nathan Hook PART 2 : ROLE-PLAYING BREACHES REALITY Role-Playing Communities, Cultures of Play and the Discourse of Immersion William J. White, J. Tuomas Harviainen and Emily Care Boss Gary Alan Fine Revisited: RPG Research in the 21st Century Katherine Castiello Jones The Agentic Imagination: Tabletop Role-Playing Games as a Cultural Tool Todd Nicholas Fuist PART 3 : REALITY BREACHES MEDIA Kid Nation: Television, Systemic Violence and Game Design Evan Torner Survivor Meets the Hero's Journey: Connecting Mythic Structures to Reality Television Erik Dulick A Game About Killing: Role-Playing in the Liminal Spaces of Social Network Games Eric Newsom Deleting Memory Space: The Gaming of History and the Absence of the Holocaust M.-Niclas Heckner Works Cited About the Contributors Index
SynopsisThis collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play., This collection of essays approaches the topic of immersion as a product of social and media relations in the 21st century. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.