Salvation's Reach by Dan Abnett (2012, Mass Market)

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Discover the action-packed world of Warhammer 40K with "Salvation's Reach" by Dan Abnett, part of the Gaunt's Ghosts series. This 2012 Mass Market paperback, published by Games Workshop, is filled with thrilling fiction that combines elements of War & Military, Science Fiction, and Space Opera. With 416 pages and weighing 7.2 ounces, this book is perfect for fans looking for an immersive and exciting narrative in the Warhammer 40K universe. Plus, with free shipping included, it's a convenient and engaging addition to any bookshelf. *Please refer to the photos as they show the exact book you will recieve. Feel free to ask any questions and thanks for looking!

About this product

Product Identifiers

PublisherGames Workshop, The Limited
ISBN-101849702047
ISBN-139781849702041
eBay Product ID (ePID)113467979

Product Key Features

Book TitleSalvation's Reach
Number of Pages416 Pages
LanguageEnglish
TopicWar & Military, Science Fiction / Space Opera, Science Fiction / Military, Science Fiction / General
Publication Year2012
GenreFiction
AuthorDan Abnett
Book SeriesGaunt's Ghosts Ser.
FormatMass Market

Dimensions

Item Height1.2 in
Item Weight7.2 Oz
Item Length6.5 in
Item Width4.2 in

Additional Product Features

Intended AudienceTrade
Dewey Edition23
Series Volume Number13
Dewey Decimal823.92
SynopsisThe latest Gaunt's Ghost now in paperback The Tanith First-And-Only embark on a desperate mission that could decide the fate of the Sabbat Worlds Crusade in the thirteenth book of this popular Imperial Guard series. The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless, and hungry for action, they are offered a mission that perfectly suits their talents. The objective: the mysterious Salvation's Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it's regarded as a suicide mission, and the Ghosts may have been in reserve for so long they've lost their edge. Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour... or their final mission.

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