Real-Time Rendering, Fourth Edition by Naty Hoffman, Tomas Akenine-Mo ller, Eric Haines (Hardcover, 2018)

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Product Information

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration. - Alex Vlachos, Valve Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts! - Chris Wyman, Principal Research Scientist, NVIDIA Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics. - Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge. - Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too! - Aras Pranckevicius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars (TM) short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA.

Product Identifiers

PublisherTaylor & Francis LTD
ISBN-139781138627000
eBay Product ID (ePID)13046575907

Product Key Features

SubjectComputer Science, Animation
Publication Year2018
Number of Pages1178 Pages
Publication NameReal-Time Rendering, Fourth Edition
LanguageEnglish
TypeTextbook
AuthorNaty Hoffman, Tomas Akenine-Mo Ller, Eric Haines
FormatHardcover

Dimensions

Item Weight2649 g

Additional Product Features

Country/Region of ManufactureUnited Kingdom
Title_AuthorEric Haines, Tomas Akenine-Mo Ller, Naty Hoffman

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  • Good content, disappointing durability

    Great book, very in-depth and readable content on a huge and complex subject, with great accompanying website to access the referenced publications and other resources easily. Sadly, not built very strongly. This arrived in condition that matched the 'new' description, but during my first readthrough, the bindings fell apart in several places, partly due to the stress of rigid spine on such a thick book. I now have a very floppy book with several pages completely detached, which is disappointing for a reference book that I intend to revisit a lot.

    Verified purchase: YesCondition: New

  • Very well written and self contained.

    The book is written really well. Everything is described in good detail along with reasoning about why something is the way it is. It seems to have been written by very good teachers who know exactly what needs to be explained for a thorough understanding of a topic while clearly highlighting the unnecessary details and avoiding focusing on them. It is a must have for anyone who wishes to understand rendering, though I would be more interested in reading a fifth edition, which would include mesh shaders and the new graphics pipeline (might be a bit early for new techniques to emerge).

    Verified purchase: YesCondition: Pre-owned