Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller, Eric Haines and Naty Hoffman (2018, Hardcover)

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This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge.". - Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor ofOpenGL Insights.

About this product

Product Identifiers

PublisherA + K Peter's, The Limited
ISBN-101138627003
ISBN-139781138627000
eBay Product ID (ePID)13046575907

Product Key Features

Number of Pages1178 Pages
Publication NameReal-Time Rendering, Fourth Edition
LanguageEnglish
SubjectProgramming / Games, Computer Graphics, General, Data Processing
Publication Year2018
FeaturesNew Edition
TypeTextbook
Subject AreaComputers
AuthorTomas Akenine-Möller, Eric Haines, Naty Hoffman
FormatHardcover

Dimensions

Item Height2 in
Item Weight92.7 oz.
Item Length9.5 in
Item Width7.8 in

Additional Product Features

Edition Number4
Intended AudienceScholarly & Professional

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  • Good content, disappointing durability

    Great book, very in-depth and readable content on a huge and complex subject, with great accompanying website to access the referenced publications and other resources easily. Sadly, not built very strongly. This arrived in condition that matched the 'new' description, but during my first readthrough, the bindings fell apart in several places, partly due to the stress of rigid spine on such a thick book. I now have a very floppy book with several pages completely detached, which is disappointing for a reference book that I intend to revisit a lot.

    Verified purchase: YesCondition: New

  • Very well written and self contained.

    The book is written really well. Everything is described in good detail along with reasoning about why something is the way it is. It seems to have been written by very good teachers who know exactly what needs to be explained for a thorough understanding of a topic while clearly highlighting the unnecessary details and avoiding focusing on them. It is a must have for anyone who wishes to understand rendering, though I would be more interested in reading a fifth edition, which would include mesh shaders and the new graphics pipeline (might be a bit early for new techniques to emerge).

    Verified purchase: YesCondition: Pre-owned