Kobold Guide to Plots & Campaigns by Jeff Grubb, Margaret Weis and Wolfgang Baur (2016, Trade Paperback)

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Publisher: Kobold Press. Format: Paperback or Softback. Condition Guide. Your Privacy. ISBN: 9781936781621. Your source for quality books at reduced prices. Publication Date: 7/17/2016. Item Availability.

About this product

Product Identifiers

PublisherOpen Design LLC
ISBN-10193678162X
ISBN-139781936781621
eBay Product ID (ePID)14038682693

Product Key Features

Book TitleKobold Guide to Plots & Campaigns
Number of Pages124 Pages
LanguageEnglish
Publication Year2016
TopicRole Playing & Fantasy
IllustratorYes
GenreGames & Activities
AuthorJeff Grubb, Margaret Weis, Wolfgang Baur
FormatTrade Paperback

Dimensions

Item Height0.3 in
Item Weight6.2 Oz
Item Length9 in
Item Width6 in

Additional Product Features

Intended AudienceTrade
SynopsisThe Best Role in Roleplaying Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals., The Best Role in Roleplaying Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

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