Hands-On Augmented Reality Development with Meta Spark Studio : A Beginner's Guide by Jaleh Afshar (2023, Trade Paperback)

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About this product

Product Identifiers

PublisherApress L. P.
ISBN-101484294661
ISBN-139781484294666
eBay Product ID (ePID)14059329564

Product Key Features

Number of PagesXvii, 219 Pages
Publication NameHands-On Augmented Reality Development with Meta Spark Studio : a Beginner's Guide
LanguageEnglish
SubjectGeneral, Virtual Worlds
Publication Year2023
TypeTextbook
Subject AreaMathematics, Computers
AuthorJaleh Afshar
FormatTrade Paperback

Dimensions

Item Weight13.2 Oz
Item Length9.3 in
Item Width6.1 in

Additional Product Features

Dewey Edition23
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal006.8
Table Of ContentChapter 1: Introduction to Augmented Reality.- Chapter 2: Getting Started with Meta Spark Studio.- Chapter 3: Introduction to the Patch Editor.- Chapter 4: Creating Your First Effect.- Chapter 5: Testing Effects.- Chapter 6: Customizing Projects Through Asset Replacement.- Chapter 7: Creating a Target Tracking Effect.- Chapter 8: Creating an Augmented Reality Game.- Chapter 9: Publishing an Effect.- Chapter 10: Conclusion.
SynopsisExplore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner's guide to AR development focuses on practical, project-based learning -- no prior coding or design experience is required. You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall. Using that foundational knowledge, you'll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You'll also learn how to create an entire AR game, including animations and scoring. Along the way, you'll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you'll become familiar with the ways to publish and share these creations with others. With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium. You will: * Create a face tracking project that reacts to facial expressions * Build a target tracking project that responds to images in the real world * Develop a complete AR game with animations and scoring * Customize project templates with alternative assets and parameters * Understand how to package these effects for official publishing through social media platforms Who is this book for: This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required., Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner's guide to AR development focuses on practical, project-based learning -- no prior coding or design experience is required.You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.Using that foundational knowledge, you'll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You'll also learn how to create an entire AR game, including animations and scoring.Along the way, you'll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you'll become familiar with the ways to publish and share these creations with others.With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium. You will: - Create a face tracking project that reacts to facial expressions- Build a target tracking project that responds to images in the real world- Develop a complete AR game with animations and scoring- Customize project templates with alternative assets and parameters- Understand how to package these effects for official publishing through social media platforms Who is this book for: This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
LC Classification NumberQA76.9.V5

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