Designing Games : A Guide to Engineering Experiences by Tynan Sylvester (2013, Trade Paperback)

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About this product

Product Identifiers

PublisherO'reilly Media, Incorporated
ISBN-101449337937
ISBN-139781449337933
eBay Product ID (ePID)150589044

Product Key Features

Number of Pages416 Pages
LanguageEnglish
Publication NameDesigning Games : a Guide to Engineering Experiences
SubjectProgramming / Games, Digital Media / Video & Animation, Interactive & Multimedia
Publication Year2013
TypeTextbook
AuthorTynan Sylvester
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height0.9 in
Item Weight21.4 Oz
Item Length9.1 in
Item Width6.8 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2015-413420
Dewey Edition23
IllustratedYes
Dewey Decimal794.81536
Table Of ContentPreface Part One: Engines of Experience Chapter 1: Engines of Experience Part Two: Game Crafting Chapter 2: Elegance Chapter 3: Skill Chapter 4: Narrative Chapter 5: Decisions Chapter 6: Balance Chapter 7: Multiplayer Chapter 8: Motivation and Fulfillment Chapter 9: Interface Chapter 10: The Market Part Three: Process Chapter 11: Planning and Iteration Chapter 12: Knowledge Creation Chapter 13: Dependencies Chapter 14: Authority Chapter 15: Motivation Chapter 16: Complex Decisions Chapter 17: Values Endgame Recommended Books Quiz Answers Sources
SynopsisHow do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Author and experienced game designer Tynan Sylvester takes you through everything ......, How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Author and experienced game designer Tynan Sylvester takes you through everything from narrative to motivation, using down-to-earth advice and real-world examples. Great games affect people in ways that stories alone cannot, and there are lots of possibilities yet to discover. This book is a light along that path. Learn how to make practical design decisions and weigh trade offs Establish a planning horizon and test your design through iteration Find low-cost, high-reward solutions for making your game accessible yet deep Understand methods for balancing levels, scheduling rewards, and designing rich multilayer interactions Provide motivation, and discover how to make the game just difficult enough, Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences--a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other's heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game's market positioning will affect your design, Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today'??s hit video games. You'??ll learn principles and practices for crafting games that generate emotionally charged experiences'??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other'??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game'??s market positioning will affect your design
LC Classification NumberQA76.76.C672

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