Building a 3D Game Engine in C++ by Brian Hook (1995, Trade Paperback)

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About this product

Product Identifiers

PublisherWiley & Sons, Incorporated, John
ISBN-100471123269
ISBN-139780471123262
eBay Product ID (ePID)1561062

Product Key Features

Number of Pages448 Pages
Publication NameBuilding a 3d Game Engine in C++
LanguageEnglish
SubjectProgramming / Games, Programming Languages / C++, Computer Graphics
Publication Year1995
TypeTextbook
AuthorBrian Hook
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height1 in
Item Weight27.7 Oz
Item Length9.2 in
Item Width7.5 in

Additional Product Features

Intended AudienceTrade
LCCN95-008185
Dewey Edition20
IllustratedYes
Dewey Decimal794.8/16762
Table Of ContentAn Approach to Games Programming. Graphics in Two Dimensions. Fixed-Point Math. A 3D Graphics Primer. Optimizing by Design. Organizing Your Data. Input Devices. Hidden Surface Removal. Drawing an Object. Shading. Texture Mapping. Environmental Effects. Simplifying for Speed. Collision and Boundary Detection. Automatons. The View from the Top. Advanced Topics.Installation and Playing Guide. Appendices. Index.
SynopsisEverything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games, Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you2re locked into someone else2s design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that2s included on the disk. Now you can build the game you want, and you2ll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games
LC Classification NumberQA76.73.C153H665

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