Product Information
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World's finest guide for how to begin thinking about procedural designProduct Identifiers
PublisherTaylor & Francis LTD
ISBN-139781138595316
eBay Product ID (ePID)16046537996
Product Key Features
Number of Pages392 Pages
Publication NameProcedural Storytelling in Game Design
LanguageEnglish
SubjectComputer Science, Animation
Publication Year2019
TypeTextbook
AuthorTarn Adams, Tanya X. Short
FormatHardcover
Dimensions
Item Height234 mm
Item Weight703 g
Additional Product Features
EditorTarn Adams, Tanya X. Short
Country/Region of ManufactureUnited Kingdom