Cold Harvest : Roleplaying During the Great Purges of Stalin's Russia by Chad J. Bowser (2014, Trade Paperback)

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ROLEPLAYING DURING THE GREAT PURGES OF STALIN'S RUSSIA. Call of Cthulhu 7th Edition (With an appendix containing conversion rules for other editions!). WW II Era Cthulhu. COLD HARVEST is a CALL OF CTHULHU scenario set at the height of Stalin's Russia in the late 1930s.

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Product Identifiers

PublisherChaosium, Inc.
ISBN-101568824335
ISBN-139781568824338
eBay Product ID (ePID)17038447175

Product Key Features

Book TitleCold Harvest : Roleplaying During the Great Purges of Stalin's Russia
Number of Pages66 Pages
LanguageEnglish
Publication Year2014
TopicRole Playing & Fantasy
IllustratorYes, Finnadottir, Fifa, Worthington, Stef
GenreGames & Activities
AuthorChad J. Bowser
FormatTrade Paperback

Dimensions

Item Height0.1 in
Item Weight6.2 Oz
Item Length11 in
Item Width8.5 in

Additional Product Features

Intended AudienceTrade
SynopsisROLEPLAYING DURING THE GREAT PURGES OF STALIN'S RUSSIA All is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia. A fall-off in production has come to the attention of the Soviet authorities and communications are down. No one has a clue as to what is happening out there. Despite the ravages of the Russian winter, someone must be sent to uncover the reasons for the slackening production and to deal with the situation. Vigilance is key, as there may be anti-Soviet agitators at work. Trust no one! COLD HARVEST is a CALL OF CTHULHU scenario set at the height of Stalin's Russia in the late 1930s. Players take on the role of NKVD agents from the People's Commissariat For Internal Affairs, tasked with investigating strange happenings at Krasivyi Oktabyr-3. COLD HARVEST has been designed to be playable by one Keeper and one player, as well as for groups of between two to six players. Eight pre-generated investigators are included, allowing players to chose from a range of characters. Directions are also provided as to the role and duties of an NKVD officer, allowing players to quickly understand the motivations and responsibilities of their characters. Throughout the scenario, guidance and roleplaying tips are provided for the Keeper, as well as advice for using other published Soviet-era scenarios with COLD HARVEST to form a larger campaign set against the backdrop of Communist Russia., ROLEPLAYING DURING THE GREAT PURGES OF STALIN'S RUSSIA All is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia. A fall-off in production has come to the attention of the Soviet authorities and communications are down. No one has a clue as to what is happening out there. Despite the ravages of the Russian winter, someone must be sent to uncover the reasons for the slackening production and to deal with the situation. Vigilance is key, as there may be anti-Soviet agitators at work. Trust no one COLD HARVEST is a CALL OF CTHULHU scenario set at the height of Stalin's Russia in the late 1930s. Players take on the role of NKVD agents from the People's Commissariat For Internal Affairs, tasked with investigating strange happenings at Krasivyi Oktabyr-3. COLD HARVEST has been designed to be playable by one Keeper and one player, as well as for groups of between two to six players. Eight pre-generated investigators are included, allowing players to chose from a range of characters. Directions are also provided as to the role and duties of an NKVD officer, allowing players to quickly understand the motivations and responsibilities of their characters. Throughout the scenario, guidance and roleplaying tips are provided for the Keeper, as well as advice for using other published Soviet-era scenarios with COLD HARVEST to form a larger campaign set against the backdrop of Communist Russia.

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  • Call of Cthulhu in a different place!

    This module takes _Call of Cthulhu_ to a place different from where it's been before---Stalin's Russia during the thirties! The players' characters are NKVD agents, sent to investigate strange goings-on on a collective farm. While this is different from the run-of-the-mill CoC campaign, it makes perfect sense. The Mythos would not differentiate between America and the glorious workers' paradise of the Soviet Union, and in many ways, an isolated _kolkhoz_ would be a perfect place for it to take root and start its work. This could be used as a one-off for a game group that wants a change of pace, or the beginning of a Soviet-based campaign. A gamemaster with knowledge of that time and place would find it a very useful springboard.

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