Product Information
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.Product Identifiers
PublisherTaylor & Francis LTD
ISBN-139780415828864
eBay Product ID (ePID)176818947
Product Key Features
Number of Pages252 Pages
Publication NameMultiplayer: the Social Aspects of Digital Gaming
LanguageEnglish
SubjectEducation, History
Publication Year2013
TypeStudy Guide
AuthorSonja Kroeger, Thorsten Quandt
SeriesRoutledge Studies in European Communication Research and Education
Dimensions
Item Height234 mm
Item Weight191 g
Additional Product Features
Country/Region of ManufactureUnited Kingdom
EditorSonja Kroeger, Thorsten Quandt