2D Game Collision Detection : An Introduction to Clashing Geometry in Games by Thomas Schwarzl (2012, Trade Paperback)

BuyItNowBooks (350193)
99.3% positive Feedback
Price:
£19.66
Free postage
Estimated delivery Wed, 1 Oct - Wed, 8 Oct
Returns:
60 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
Condition:
New
Author:-Schwarzl, Thomas.

About this product

Product Identifiers

PublisherCreateSpace
ISBN-101479298123
ISBN-139781479298129
eBay Product ID (ePID)177102724

Product Key Features

Number of Pages94 Pages
LanguageEnglish
Publication Name2d Game Collision Detection : an Introduction to Clashing Geometry in Games
SubjectProgramming / Algorithms, Digital Media / Video & Animation
Publication Year2012
TypeTextbook
Subject AreaComputers
AuthorThomas Schwarzl
FormatTrade Paperback

Dimensions

Item Height0.2 in
Item Weight6.9 oz.
Item Length9 in
Item Width6 in

Additional Product Features

Intended AudienceTrade

All listings for this product

Buy it now
New

Ratings and reviews

5.0
1 product rating
  • 1 users rated this 5 out of 5 stars
  • 0 users rated this 4 out of 5 stars
  • 0 users rated this 3 out of 5 stars
  • 0 users rated this 2 out of 5 stars
  • 0 users rated this 1 out of 5 stars

Would recommend

Good value

Compelling content

Most relevant reviews

  • Very good book! But beware the subject is tough.

    This is a very good book. It's very short but it contains what is required. Nicely written and the code is all there too so you can see what the code is actually doing and equate that to the explanation of the functions. Beware though, the subject is hard. I was astonished at just how much goes into even only 2 dimensional collision detection. If you are expecting 2D collision detection to be easy then beware, because it just isn't. The math involved is quite intense and some of the concepts are hard to absorb so you will be re-reading this a lot before you understand it properly. Nevertheless the book is very exhaustive on each and every type of collision possible in 2D. Also please note so far I have not seen anything in this book that teaches you how to resolve a collision, it only shows how to detect one. For that you need a 2D physics book. If you want to make a game say an RPG game that is better than simply using tiles to move on and allows for complex shape collision this is a very good book and will set you up very nicely for the bit that comes next which is resolving collisions (I am assuming this book doesn't cover that as I haven't seen it so far). I'm really glad I bought it, I would never, ever have thought of this stuff for myself :)

    Verified purchase: YesCondition: New