Art of Video Games O/P by Patrick O'Rourke and Chris Melissinos (2012, Hardcover)

Brenham Book Company (578)
93.5% positive Feedback
Price:
US $46.45
Approximately£34.12
+ $78.43 postage
Estimated delivery Mon, 30 Jun - Mon, 7 Jul
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount. Policy depends on postage service.
Condition:
New
The Art of Video Games: From Pac-Man to Mass Effect

About this product

Product Identifiers

PublisherRizzoli International Publications, Incorporated
ISBN-10159962110X
ISBN-139781599621104
eBay Product ID (ePID)18038433601

Product Key Features

Number of Pages216 Pages
LanguageEnglish
Publication NameArt of Video Games O/P
SubjectProgramming / Games, Computer Graphics, Digital Media / Video & Animation, Popular Culture, Digital
Publication Year2012
TypeTextbook
AuthorPatrick O'rourke, Chris Melissinos
Subject AreaArt, Computers
FormatHardcover

Dimensions

Item Height0.9 in
Item Weight53.2 Oz
Item Length10.5 in
Item Width10.4 in

Additional Product Features

Intended AudienceTrade
LCCN2012-002044
Dewey Edition23
IllustratedYes
Dewey Decimal794.8166
Table Of ContentFOREWORD PREFACE INTRODUCTION GENRES START! ATARI VCS Combat Space Invaders Pitfall! Pac-Man COLECO VISION Donkey Kong Zaxxon Star Trek: Strategic Operations Simulator Pitfall II: Lost Caverns INTELLIVISION Star Strike Advanced Dungeons & Dragons TRON: Maze-a-Tron Utopia 8-BIT COMMODORE 64 Jumpman Attack of the Mutant Camels Sid Meier's Pirates The Bard's Tale III: Thief of Fate NINTENDO ENTERTAINMENT SYSTEM The Legend of Zelda 1943: The Battle of Midway Desert Commander Super Mario Brothers 3 SEGA MASTER SYSTEM Marble Madness Phantasy Star After Burner Spy vs. Spy BIT WARS! SEGA GENESIS Dune II Phantasy Star IV Gunstar Heroes Earthworm Jim SUPER NES Super Mario World The Legend of Zelda: A Link to the Past Star Fox SimCity TRANSITION DOS/WINDOWS DOOM II Fallout StarCraft Diablo II NINTENDO 64 Super Mario 64 GoldenEye 007 The Legend of Zelda: The Ocarina of Time Worms Armageddon SEGA DREAMCAST Sonic Adventure Shenmue ChuChu Rocket! Rez SEGA SATURN SimCity 2000 Panzer Dragoon II: Zwei Panzer Dragoon Saga Tomb Raider SONY PLAYSTATION FINAL FANTASY VII Metal Gear Solid EINHÄNDER FINAL FANTASY TACTICS NEXT GENERATION MICROSOFT XBOX Tom Clancy's Splinter Cell Fable Panzer Dragoon Orta Halo 2 MICROSOFT XBOX 360 Mass Effect 2 Lord of the RIngs: The Battle for Middle-Earth II BioShock Geometry Wars: Retro Evolved 2 MODERN WINDOWS Flow Portal Fallout 3 Minecraft NINTENDO GAMECUBE The Legend of Zelda: The Wind Waker Metroid Prime 2: Echoes Pikmin 2 Star Fox: Assault NINTENDO Wii The Legend of Zelda: Twilight Princess Zack & Wiki: Quest for Barbaros' Treasure Super Mario Galaxy 2 Boom Blox SONY PLAYSTATION 2 Metal Gear Solid 2: Sons of Liberty Gradius V Shadow of the Colossus Okami SONY PLAYSTATION 3 Uncharted 2: Among Thieves Heavy Rain Brütal Legend Flower INTERVIEWS Nolan Bushnell Steve Cartwright Don Daglow Ron Gilbert Kevin Bachus Tommy Tallarico Warren Spector R. J. Mical Jane Pinckard Jon-Paul Dyson Jen MacLean Chris Charla Jesse Schell Robin Hunicke Tim Schafer ACKNOWLEDGEMENTS CREDITS
SynopsisIn the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry's mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art. Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected. From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O'Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers-from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http: //americanart.si.edu/taovg, Video games use images, actions, and player participation to tell stories and engage their audiences. In the same way as film, animation, and performance, they can be a compelling and influential form of narrative art. The Art of Video Games explores the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. Covering five eras of game technology, from the beginning of the home game revolution to the current generation, The Art of Video Games features some of the industry's most influential artists and designers, from early developers such as David Crane and Warren Robinett to contemporary designers like Kellee Santiago and David Jaffe. Author Chris Melissinos examines the many influences on game designers, and the pervasive presence video games have in the broader popular culture, with new relationships to video art, film and television, and educational practices. Lavishly ilustrated and impressive in scope, this is the story of how video games capture our imaginations and influence our world.
LC Classification NumberN7433.8

All listings for this product

Auction & Buy it now
Auction
Buy it now
Any condition
New
Pre-owned
No ratings or reviews yet
Be the first to write a review