Table Of ContentContents at a Glance.Introduction.Part 1: Fundamental C# Programming.Chapter 1: Introduction to C#.Chapter 2: Basic C# Programming.Chapter 3: Expressions and Operators.Chapter 4: Decisions, Loops, and Preprocessor Directives.Chapter 5: Object-Oriented Programming.Chapter 6: More about Classes and Objects.Chapter 7: Derived Classes.Chapter 8: Interfaces.Chapter 9: Strings, Dates, Times, and Time Spans.Chapter 10: Arrays and Indexers.Chapter 11: Collections.Chapter 12: Delegates and Events.Chapter 13: Exceptions and Debugging.Part 2: Advanced C# Programming.Chapter 14: Threads.Chapter 15: Streams and Input/Output.Chapter 16: Assemblies.Chapter 17: Attributes and Reflection.Chapter 18: Remoting.Chapter 19: Security.Chapter 20: XML.Chapter 21: Other Classes in the Base Class Library.Part 3: .NET Programming with C#.Chapter 22: Introduction to Databases.Chapter 23: Active Data Objects: ADO.NET.Chapter 24: Introduction to Windows Applications.Chapter 25: Active Server Pages: ASP.NET.Chapter 26: Web Services.Appendices.Appendix A: C# Keywords.Appendix B: C# Compiler Options.Appendix C: Regular Expressions.Index.
SynopsisFace it, funny doesn't come in the Flash box. Alas, there's no "make funny" button. At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read. In The Art of Cartooning with Flash, you'll learn how to: * Apply the 12 classic principles of cartooning to Flash * Build bandwidth-stingy digital puppets * Master the walkcycle and other intricate techniques * Craft a strong story and dynamic characters * Storyboard and layout like a pro * Create an animatic to test your ideas * Analyze a cartoon, frame-by-frame Check out the Flash-enabled companion site at www.twinkleland.com/book1.html., Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button.At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read.In The Art of Cartooning with Flash, you'll learn how to:Apply the 12 classic principles of cartooning to FlashBuild bandwidth-stingy digital puppetsMaster the walkcycle and other intricate techniquesCraft a strong story and dynamic charactersStoryboard and layout like a proCreate an animatic to test your ideasAnalyze a cartoon, frame-by-frameCheck out the Flash-enabled companion site at http://www.twinkleland.com/book1.html.