Game Programming Gems 2 by Mark DeLoura (2001, Hardcover)

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About this product

Product Identifiers

PublisherCharles River Apparel Media
ISBN-101584500549
ISBN-139781584500544
eBay Product ID (ePID)1903040

Product Key Features

Number of Pages575 Pages
LanguageEnglish
Publication NameGame Programming Gems 2
SubjectProgramming / Games, General
Publication Year2001
FeaturesNew Edition
TypeTextbook
Subject AreaComputers
AuthorMark Deloura
FormatHardcover

Dimensions

Item Height1.5 in
Item Weight44 Oz
Item Length9.2 in
Item Width7.6 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2001-002803
Dewey Edition22
ReviewsSECTION 1 GENERAL PROGRAMMINGSECTION 2 MATHEMATICSSECTION 3 246ARTIFICIAL INTELLIGENCE SECTION 4 GEOMETRY MANAGEMENTSECTION 5 GRAPHICS DISPLAYSECTION 6 AUDIO PROGRAMMING APPENDIX ABOUT THE CD-ROM
Number of Volumes2 vols.
IllustratedYes
Volume NumberVol. 2
Dewey Decimal794.8/1526
Edition DescriptionNew Edition
Table Of ContentSECTION 1 GENERAL PROGRAMMINGSECTION 2 MATHEMATICSSECTION 3 246ARTIFICIAL INTELLIGENCE SECTION 4 GEOMETRY MANAGEMENTSECTION 5 GRAPHICS DISPLAYSECTION 6 AUDIO PROGRAMMING APPENDIX ABOUT THE CD-ROM
SynopsisBlazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy.Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered.All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material., Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material., Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques, and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts, each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, Editor-In-Chief of Game Developer magazine and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, audio tools, multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers, the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related mate
LC Classification NumberQA76.76.C672G36 2001

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