Pathfinder Roleplaying Game by Dennis Baker (2018, Trade Paperback)

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Author: Paizo Staff. Publisher: Paizo Publishing, LLC. •Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.

About this product

Product Identifiers

PublisherPaizo Inc.
ISBN-101640780076
ISBN-139781640780071
eBay Product ID (ePID)19046632462

Product Key Features

Book TitlePathfinder Roleplaying Game
Number of Pages320 Pages
LanguageEnglish
Publication Year2018
TopicRole Playing & Fantasy
IllustratorYes
GenreGames & Activities
AuthorDennis Baker
FormatTrade Paperback

Dimensions

Item Height0.5 in
Item Weight15.7 oz.
Item Length8.3 in
Item Width6.4 in

Additional Product Features

Intended AudienceTrade

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  • If you want more character options in your pathfinder game, this is an awesome addition to your game but something that might upset the power level

    Review i read in rpg.net and i agree 100% with: "Basics-Why not a wizard/sorcerer? Why not a ranger/rogue? The Advanced Class Guide is the book to make that happen. This book has 10 new classes, archetypes for almost every class, feats, and new spells. This book is a giant resource of new ideas and abilities for the Pathfinder RPG focusing on hybrids of the other classes. Here are the new 10 classes and the classes they come from: Arcanist (wizard/sorcerer) Bloodrager (barbarian/sorcerer) Brawler (fighter/monk) Hunter (druid/ranger) Investigator (alchemist/rogue) Shaman(oracle/witch) Skald(barbarian/bard) Slayer(ranger/rogue) Swashbuckler(fighter/gunslinger) Warpriest(cleric/fighter) Mechanics or Crunch-This book has a hard job here, but it does it pretty well. Every one of the new classes feels balanced if a little more powerful than the original classes. It’s a fine line to walk, but overall it did it well. Sometimes a few concepts are thrown in that muddy the water, without adding as much as you would expect. A key example is panache, grit, and luck. All three of these subsystems are almost exactly the same with characters gaining any combination of the three are able to combine the three into one giant pool. That's good for theme, but bad and confusing when players have to build characters. The other extra additions like feats to splash new half classes into the original classes are done well, and the new archetypes and spells all feel fresh and new. 4.5/5 Theme or Fluff-This isn’t a book full of stores for the world of Golarion, but it does have some fluff. Each class has a bit of story to it that helps introduce and mold the class and its use. However, the stories are in a bit of a vacuum. What’s there is great, but this book is designed to be plugged into any world. It works well in that respect, but it’s a bit sterile. Other books from Paizo focus on the story of each class in Paizo’s world, but this book doesn’t really do that. 4/5 Execution- It’s Paizo-they know how to make a book. Maybe a few more pictures, but for the amount of information, it reads quick and is entertaining. Paizo-they make good books! 5/5 Summary-I liked this book, but as the system grows, it get’s a little heavy and unwieldy. This book adds an astounding amount to the system and keeps it all in balance relatively well. This is not a book to build stories off of though as what's here is ok, but think of the addition in this book more like Legos-no real ideas by themselves, but together and with your own imagination they become awesome creations. As for the book itself, it’s a Paizo book, so it’s done well. If you want more character options in your pathfinder game, this is most definitely an awesome addition to your game but something that might upset the power level a bit. 90%"

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