Fight, Magic, Items : The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West by Aidan Moher (2022, Trade Paperback)

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Take a journey through the history of Japanese ro

About this product

Product Identifiers

PublisherRunning Press
ISBN-100762479639
ISBN-139780762479634
eBay Product ID (ePID)19057253640

Product Key Features

Number of Pages320 Pages
LanguageEnglish
Publication NameFight, Magic, Items : The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
SubjectProgramming / Games, Popular Culture, Video & Electronic
Publication Year2022
TypeTextbook
Subject AreaComputers, Social Science, Games & Activities
AuthorAidan Moher
FormatTrade Paperback

Dimensions

Item Height0.9 in
Item Weight10.2 Oz
Item Length8.2 in
Item Width5.4 in

Additional Product Features

Intended AudienceTrade
LCCN2022-940040
Dewey Edition23
Reviews" Fight, Magic, Items is the intricate deep dive that the JRPG genre deserves."-- Daniel Dockery, author of Monster Kids, "A work that will resonate with many of us who grew up with the genre and watched its rise as we ourselves grew into adulthood."-- RPGFan, "Strong research that's fun to read, alongside moving anecdotes and nostalgia? Take my money."-- Andy Campbell, author of We Are Proud Boys and Senior Editor at Huffington Post, "Informative, personal, and fascinating, this book earns its place among deep dives into video-game history."-- Mary Kenney, author of Gamer Girls, "A fun, fascinating exploration of the medium's most magical genre."-- Nicholas Eames, author of Kings of the Wyld
IllustratedYes
Dewey Decimal794.80952
SynopsisTake a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day.The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released., Take a journey through the history of Japanese role-playing games from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day.The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.
LC Classification NumberGV1469.34

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