Game Asset Pipeline by Ben Carter (2004, Trade Paperback)
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Product Description : Many of todays computer games are mega productions with huge teams and budgets vast quantities of content and crunched schedules Getting these games to market is not an easy feat Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge Hundreds of development hours are lost dealing with asset and pipeline issues so the need for a working system is immense The Game Asset Pipeline is written for programmers producers and managers who need to know how to create such a system The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system