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Beginning C++ Through Game Programming, Paperback by Dawson, Michael, ISBN 1305109910, ISBN-13 9781305109919, Brand New, Free shipping in the US Introduces the basics of computer game programming with C++, covering such topics as variables, loops, arrays, vectors, functions, references, and pointers.
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About this product
Product Identifiers
PublisherCourse Technology
ISBN-101305109910
ISBN-139781305109919
eBay Product ID (ePID)201632363
Product Key Features
Number of Pages352 Pages
LanguageEnglish
Publication NameBeginning C++ Through Game Programming
SubjectProgramming / Games, Programming Languages / C++, General
Publication Year2014
FeaturesRevised
TypeTextbook
AuthorMichael Dawson
Subject AreaComputers
FormatTrade Paperback
Dimensions
Item Height8.9 in
Item Weight24.8 Oz
Item Length1.1 in
Item Width7.2 in
Additional Product Features
Edition Number4
Intended AudienceScholarly & Professional
LCCN2014-939190
Dewey Edition23
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentIntroduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Edition DescriptionRevised edition
SynopsisWhen it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything youve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming., When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
A great book for beginners and intermediate programmers
Beginning C++ through game programming by Michael Dawson is in my opinion the best introduction to the C++ programming language, explaining the basics in a simple and comprehensive way. The books doesn't mention the more complex gestures of the language, but it is more than enough to get you started with a solid foundation on object-oriented (OO) programming.