Chapman and Hall/Crc Innovations in Software Engineering and Software Development Ser.: Computer Games and Software Engineering by Walt Scacchi (2015, Hardcover)
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About this product
Product Identifiers
PublisherCRC Press LLC
ISBN-101482226685
ISBN-139781482226683
eBay Product ID (ePID)202613067
Product Key Features
Number of Pages312 Pages
LanguageEnglish
Publication NameComputer Games and Software Engineering
Publication Year2015
SubjectProgramming / Games, Software Development & Engineering / General
TypeTextbook
Subject AreaComputers
AuthorWalt Scacchi
SeriesChapman and Hall/Crc Innovations in Software Engineering and Software Development Ser.
FormatHardcover
Dimensions
Item Height0.9 in
Item Weight21.7 Oz
Item Length9.3 in
Item Width6.5 in
Additional Product Features
Intended AudienceCollege Audience
LCCN2015-008925
Dewey Edition23
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentIntroducing Computer Games and Software Engineering Kendra M.L. Cooper and Walt Scacchi THE POTENTIAL FOR GAMES IN SOFTWARE ENGINEERING EDUCATION Use of Game Development in Computer Science and Software Engineering Education Alf Inge Wang and Bian Wu Model-Driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject-Specific Topics and Transferable Skills Kendra M.L. Cooper and Shaun Longstreet A Gameful Approach to Teaching Software Design and Software Testing Swapneel Sheth, Jonathan Bell, and Gail Kaiser Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet Tao Xie, Nikolai Tillmann, Jonathan de Halleux, and Judith Bishop Adaptive Serious Games Barbara Reichart, Damir Ismailovic, Dennis Pagano, and Bernd Brügge CONDUCTING FUNDAMENTAL SOFTWARE ENGINEERING RESEARCH WITH COMPUTER GAMES RESTful Client-Server Architecture: A Scalable Architecture for Maßively Multiuser Online Environments Thomas Debeauvais, Arthur Valadares, and Cristina V. Lopes Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games Robert J. Hall Understanding User Behavior at Three Scales: The AGoogleADay Story Daniel M. Russell Modular Reuse of AI Behaviors for Digital Games Christopher Dragert, Jrg Kienzle, and Clark Verbrugge Repurposing Game Play Mechanics as a Technique for Designing Game-Based Virtual Worlds Walt Scacchi Emerging Research Challenges in Computer Games and Software Engineering Walt Scacchi and Kendra M.L. Cooper
SynopsisComputer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields. An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.