Product Information
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own procedural rhetoric and should not always be conceived simply in terms of optimization and best practices.Product Identifiers
PublisherMIT Press LTD
ISBN-139780262044837
eBay Product ID (ePID)21046504691
Product Key Features
Number of Pages176 Pages
Publication NameMaking Games: the Politics and Poetics of Game Creation Tools
LanguageEnglish
SubjectComputer Science
Publication Year2021
TypeTextbook
Subject AreaMultimedia
AuthorStefan Werning
SeriesPlayful Thinking
FormatHardcover
Dimensions
Item Height203 mm
Item Width137 mm
Additional Product Features
Country/Region of ManufactureUnited States
Title_AuthorStefan Werning