Game Testing : All in One by Charles P. Schultz and Robert Denton Bryant (2016, Trade Paperback)

AlibrisBooks (451520)
98.5% positive Feedback
Price:
US $46.05
Approximately£34.70
+ $14.89 postage
Estimated delivery Mon, 19 May - Wed, 28 May
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
Condition:
New
New Paperback

About this product

Product Identifiers

PublisherMercury Learning & Information
ISBN-101942270763
ISBN-139781942270768
eBay Product ID (ePID)219175074

Product Key Features

Number of Pages500 Pages
Publication NameGame Testing : All in One
LanguageEnglish
Publication Year2016
SubjectProgramming / Games, Software Development & Engineering / Quality Assurance & Testing, General
TypeTextbook
Subject AreaComputers
AuthorCharles P. Schultz, Robert Denton Bryant
FormatTrade Paperback

Dimensions

Item Weight24.2 Oz
Item Length9 in
Item Width7 in

Additional Product Features

Edition Number3
Intended AudienceScholarly & Professional
Dewey Edition23
Grade FromCollege Graduate Student
IllustratedYes
Grade ToCollege Graduate Student
Dewey Decimal794.81536
Table Of Content1. Two Rules of Game Testing. 2. Being a Game Tester. 3. Why Testing is Important. 4. Software Quality. 5. The Test Process. 6. Testing by the Numbers. 7. Combinatorial Testing. 8. Test Flow Diagrams. 9. Cleanroom Testing. 10. Test Trees. 11. Play Testing & Ad Hoc Testing. 12. Defect Triggers 13. Capture / Playback Testing. Appendices.
SynopsisAn updated version of the bestselling, Game Testing All In One, Second Edition this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Solutions to exercises and PowerPoint slides are available to instructors., An updated version of the bestselling, Game Testing All In One, Second Edition this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. ......, An updated version of the bestselling Game Testing All In One , Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com., An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
LC Classification NumberQA76.76.C672S36 2017

All listings for this product

Buy it now
Any condition
New
Pre-owned
No ratings or reviews yet
Be the first to write a review