Traveler (World of Warcraft: Traveler, Book 1) by Greg Weisman (2016, Hardcover)

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World of Warcraft Traveler by Greg Weisman and Inc. Staff Scholastics Boys Girls. Condition is "Brand New".

About this product

Product Identifiers

PublisherScholastic, Incorporated
ISBN-100545906679
ISBN-139780545906678
eBay Product ID (ePID)220556868

Product Key Features

Book TitleTraveler (World of Warcraft: Traveler, Book 1)
Number of Pages384 Pages
LanguageEnglish
Publication Year2016
TopicAction & Adventure / Pirates, Fantasy & Magic, Action & Adventure / General, General, Media Tie-In
IllustratorYes, Didier, Samwise
GenreJuvenile Fiction
AuthorGreg Weisman
Book SeriesWorld of Warcraft: Traveler Ser.
FormatHardcover

Dimensions

Item Height1.2 in
Item Weight16 Oz
Item Length8.5 in
Item Width5.8 in

Additional Product Features

Intended AudienceJuvenile Audience
LCCN2017-296008
Grade FromThird Grade
Series Volume Number1
Grade ToSeventh Grade
SynopsisIt's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider 's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider , turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier., The first epic fantasy novel set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider 's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider , turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier., It's been years since Aramar, a clever boy who is never without his sketch book, has seen his father. So when Captain Thorne comes ashore and asks his son to join him, aboard the Wavestider, it feels as if someone has redrawn Aram's entire world. As a band of pirates attack, Greydon's compass appears to be leading them further away from safety., The first epic fantasy novel set in Blizzard's popular World of Warcraft(R) game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider 's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider , turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.
LC Classification NumberPZ7.W44639Tr 2016

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