SubjectInternet / General, Digital Media / Video & Animation, Web / Design
Publication Year2002
TypeTextbook
Subject AreaComputers
AuthorRobert Penner
SeriesApplication Development Ser.
FormatTrade Paperback
Dimensions
Item Height1.2 in
Item Weight32.4 Oz
Item Length9 in
Item Width7.3 in
Additional Product Features
Intended AudienceTrade
LCCN2003-268442
Dewey Edition21
IllustratedYes
Dewey Decimal006.6/96
Table Of ContentPart I: Entering the Process 1: The Flash Disciple: Process and Disciplines 2: Object-oriented Programming Part II: Foundational Concepts 3: Math 1: Trigonometry and Coordinate Systems 4: Math 2: Vectors in Two Dimensions 5: Math 3: Vectors in Three Dimensions 6: Event-Based Programming Part III: Dynamic Visuals 7: Motion, Tweening, and Easing 8: Physics 9: Coloring with ActionScript 10: Drawing with ActionScript Part IV: Case Studies 11: Aurora Borealis 12: Snowstorm 13: Fractal Dancer 14: Cyclone
SynopsisAims to reveal the programming and design concepts behind the author's creations. This book showcases his work that merges maths and design with Flash. It gives a look at his approach to design which incorporates advanced ActionScript programming and helps you discover techniques associated with some of the interactive designs.