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About this product
Product Identifiers
PublisherMIT Press
ISBN-100262544903
ISBN-139780262544900
eBay Product ID (ePID)2328293403
Product Key Features
Book TitleElusive Shift : How Role-Playing Games Forged Their Identity
Number of Pages328 Pages
LanguageEnglish
TopicGeneral, Anthropology / Cultural & Social, Role Playing & Fantasy
Publication Year2022
IllustratorYes
GenreSports & Recreation, Social Science, Games & Activities
AuthorJon Peterson
Book SeriesGame Histories Ser.
FormatTrade Paperback
Dimensions
Item Height0.9 in
Item Weight14.3 Oz
Item Length9 in
Item Width6.1 in
Additional Product Features
Intended AudienceTrade
LCCN2020-002981
TitleLeadingThe
Dewey Edition23
Dewey Decimal793.93
SynopsisHow the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.