ReviewsSchool Library Journal (November 1, 2003; 0-439-39950-5) Gr 1-5-Wick has done it again with this multilayered puzzle fantasy. The small red, yellow, and blue bead figure that was spotted in the first Can You See What I See? (Scholastic, 2002) is back in a sporty red roadster with a lightning bolt blazed on the hood. Each of the 12 riddle/photo combinations moves further into the scene that begins and ends in a toy-strewn bedroom and explores the nooks and crannies of the cities and worlds set up for make-believe. The bead-person and his car are seen zooming through the cardboard streets, past "a girl with a bow,/a hand in a pocket,/a spoon on a plate,/a man in a rocket," and many other fantastic and everyday items, as readers are drawn into the dream and find the objects named in the text. As in his previous books, Wick uses homonyms and visual tricks, giving children more to see and look for than what may appear at first glance. Careful observers, startled out of the dream world at the end by a robot alarm clock, would do well to heed the advice of the beaded-letter bracelet in a bowl that urges them to "SEYMOUR." A wonderful addition to any collection.-Genevieve Gallagher, Orange County Public Library, VA Copyright 2003 Reed Business Information. Publishers Weekly (September 15, 2003; 0-439-39950-5) In a quartet of companion books this fall, the photographs steal the show. Chock-full of detailed photos for the most determined I Spy fans, Walter Wick's Can You See What I See? Dream Machine: A Picture Adventure to Search and Solve contains 12 elaborate scenes with hidden objects to find. This follow-up to Wick's bestseller Can You See What I See? progresses from a child's bedroom to a dream world of futuristic cities, robots and strange contraptions. (Sept.) Copyright 2003 Reed Business Information. \\\, School Library Journal(November 1, 2003; 0-439-39950-5)Gr 1-5-Wick has done it again with this multilayered puzzle fantasy. The small red, yellow, and blue bead figure that was spotted in the first Can You See What I See? (Scholastic, 2002) is back in a sporty red roadster with a lightning bolt blazed on the hood. Each of the 12 riddle/photo combinations moves further into the scene that begins and ends in a toy-strewn bedroom and explores the nooks and crannies of the cities and worlds set up for make-believe. The bead-person and his car are seen zooming through the cardboard streets, past "a girl with a bow,/a hand in a pocket,/a spoon on a plate,/a man in a rocket," and many other fantastic and everyday items, as readers are drawn into the dream and find the objects named in the text. As in his previous books, Wick uses homonyms and visual tricks, giving children more to see and look for than what may appear at first glance. Careful observers, startled out of the dream world at the end by a robot alarm clock, would do well to heed the advice of the beaded-letter bracelet in a bowl that urges them to "SEYMOUR." A wonderful addition to any collection.-Genevieve Gallagher, Orange County Public Library, VA Copyright 2003 Reed Business Information.Publishers Weekly(September 15, 2003; 0-439-39950-5)In a quartet of companion books this fall, the photographs steal the show. Chock-full of detailed photos for the most determined I Spy fans, Walter Wick's Can You See What I See? Dream Machine: A Picture Adventure to Search and Solve contains 12 elaborate scenes with hidden objects to find. This follow-up to Wick's bestseller Can You See What I See? progresses from a child's bedroom to a dream world of futuristic cities, robots and strange contraptions. (Sept.) Copyright 2003 Reed Business Information. \\\, School Library Journal (November 1, 2003; 0-439-39950-5) Gr 1-5-Wick has done it again with this multilayered puzzle fantasy. The small red, yellow, and blue bead figure that was spotted in the first Can You See What I See? (Scholastic, 2002) is back in a sporty red roadster with a lightning bolt blazed on the hood. Each of the 12 riddle/photo combinations moves further into the scene that begins and ends in a toy-strewn bedroom and explores the nooks and crannies of the cities and worlds set up for make-believe. The bead-person and his car are seen zooming through the cardboard streets, past "a girl with a bow,/a hand in a pocket,/a spoon on a plate,/a man in a rocket," and many other fantastic and everyday items, as readers are drawn into the dream and find the objects named in the text. As in his previous books, Wick uses homonyms and visual tricks, giving children more to see and look for than what may appear at first glance. Careful observers, startled out of the dream world at the end by a robot alarm clock, would do well to heed the advice of the beaded-letter bracelet in a bowl that urges them to "SEYMOUR." A wonderful addition to any collection.-Genevieve Gallagher, Orange County Public Library, VA Copyright 2003 Reed Business Information. Publishers Weekly (September 15, 2003; 0-439-39950-5) In a quartet of companion books this fall, the photographs steal the show. Chock-full of detailed photos for the most determined I Spy fans, Walter Wick's Can You See What I See? Dream Machine: A Picture Adventure to Search and Solve contains 12 elaborate scenes with hidden objects to find. This follow-up to Wick's bestseller Can You See What I See? progresses from a child's bedroom to a dream world of futuristic cities, robots and strange contraptions. (Sept.) Copyright 2003 Reed Business Information. \\ \
Dewey Edition21
SynopsisCool robots, far-out cityscapes, and lots of search-and-find surprises--now with a new foil cover This search-and-find adventure is full of fun and surprises. The story begins in a child's bedroom where Seymour, a tiny bead man, uses a yo-yo string to slide down from the top of a night table to the floor, where he finds himself a smart sports car. Seymour takes off beyond the blocks and into a magical world of flying cars, robots, and a time machine Children are invited to find hidden objects in the twelve photographs that tell the story of Seymour's magical nighttime exploration., Cool robots, far-out cityscapes, and lots of search-and-find surprises--now with a new foil cover!This search-and-find adventure is full of fun and surprises. The story begins in a child's bedroom where Seymour, a tiny bead man, uses a yo-yo string to slide down from the top of a night table to the floor, where he finds himself a smart sports car. Seymour takes off beyond the blocks and into a magical world of flying cars, robots, and a time machine!Children are invited to find hidden objects in the twelve photographs that tell the story of Seymour's magical nighttime exploration., Cool robots, far-out cityscapes, and lots of search-and-find surprises fill this sequel to CAN YOU SEE WHAT I SEE?, a New York Times best-seller for 22 weeks!Praise for CAN YOU SEE WHAT I SEE?:"Wick unleashes his boundless imagination to devise a dozen playful picture puzzles, each with a distinct theme," says Publishers Weekly in a starred review. "So sharpen your visual acuity and be prepared to be absorbed and engrossed in this amazing entertainment that will keep spyers returning again and again," says Kirkus Reviews.
LC Classification NumberGV1507.P47W513 2003