IllustratedYes
Table Of ContentIntroduction Chapter 1: Getting to Know Java with JShell Chapter 2: Build a Hi-Lo Guessing Game App! Chapter 3: Creating a GUI for Our Guessing Game Chapter 4: Creating Your First Android App Chapter 5: Deciphering Secret Messages Chapter 6: Creating Advanced GUIs and Sharing Your App Chapter 7: Make a Secret Messages App to Share with Friends! Chapter 8: Draw Colorful, Object-Oriented Bubbles with Your Mouse! Chapter 9: Adding Animation and Collision Detection with Timers Chapter 10: Making BubbleDraw a Multi-Touch Android App Appendix A: Saving High Scores, Creating Settings Menus, and Sending Messages on Android Appendix B: Debugging Glossary Solutions (online)
SynopsisJava is the world's most popular programming language, but it's known for having a steep learning curve. The editors at No Starch Press have worked to lower that learning curve with Bryson Payne's latest book, Learn Java the Easy Way. Finally, a hands-on introduction to learning Java programming that will take you from absolute beginner to building Android and desktop apps. As you build you'll learn how to use conditions, loops, and variables; create reusable methods; build a graphical user interface (GUI) and animations; even how to debug your code and deal with common mistakes., Java is the world's most popular programming language, but it's known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You'll start by familiarizing yourself with JShell, Java's interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you'll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you'll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you've been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
LC Classification NumberQA76.73.J38P3955