Table Of ContentSection I Indie Basics Chapter2 Why You Should Be An Indie Chapter 3 On Being An Indie Chapter 4 Getting Started Section II Game Design For Small- Or No-Budget Games 43 Chapter 5 Know Your Limitations Chapter 6 Choosing A Suitable Game Concept Chapter 7 The Game Design Document Section III Production Planning 95 Chapter 8 Task Identification And Scheduling Chapter 9 Budgeting And Risk Management Chapter 10 Creative Funding Section IV The Team 127 Chapter 11 Team Basics Chapter 12 Team Member Compensation Chapter 13 Finding And Screening Team Members Chapter 14 Remote Team Management Chapter 15 Team Leadership Section V Building The Game 173 Chapter 16 The Development Process Chapter 17 Maximize Your Use Of Third-Party Tools And Solutions Chapter 18 Resource Management During Development Chapter 19 Creating Quality Documentation Chapter 20 Project Testing Chapter 21 Completing The Game Section VI Selling The Game 223 Chapter 22 Self-Publishing On The Internet Chapter 23 Pricing Chapter 24 Marketing And Promotion Chapter 25 Payment Processing Chapter 26 Customer Support Section VII The Future 287 Chapter 27 After Shipping: Game Evolution Via Player Feedback Chapter 28 Leveraging Existing Products And Customers Appendix A The Indie Game Developer Survey Appendix B Third-Party Libraries, Components, And Services Appendix C Festivals And Organizations Appendix D Example Press Release Appendix E Paintball Net Design Document
SynopsisThe games industry has exploded into a multibillion industry with blockbuster games that sell millions of copies. This phenomenal success has established a huge market and created the opportunity for independent developers to create and sell their own games. Do you have an innovative game idea you'd like to develop for this market, but aren't sure how to get started? If so, The Indie Game Development Survival Guide will show you how. Beginning with insightful guidelines for developing a truly unique idea, you'll learn everything you need to consider when publishing a small-to-no-budget game. Details on how to design, plan, schedule, develop, and test your game are explored in depth. Choosing the best technology for the job is also covered, along with team management tips for setting up and managing a team, even if it's just you and one other person. Once you've worked through these important stages, you'll discover new and innovative ways to use the Internet to market, test, and deliver your game, including details on successful selling methods Whether you are a programmer, artist, sound engineer, or game enthusiast, this is the one resource you'll need to get started as an independent developer., This text details the process of designing, developing and self-publishing games for the PC. Whether you are a programmer, an artist or sound engineer, this book teaches how to lead an independent game project, explaining how to take a game idea from design through to publication on the Internet.