CURRENTLY SOLD OUT

Texturing a 3D Character by Donna Smith (2017, Trade Paperback)

About this product

Product Identifiers

PublisherCreateSpace
ISBN-101544818203
ISBN-139781544818207
eBay Product ID (ePID)247651105

Product Key Features

Book TitleTexturing a 3d Character
Number of Pages44 Pages
LanguageEnglish
TopicResearch
Publication Year2017
GenreTechnology & Engineering
AuthorDonna Smith
FormatTrade Paperback

Dimensions

Item Height0.1 in
Item Weight5.3 Oz
Item Length10 in
Item Width8 in

Additional Product Features

Intended AudienceTrade
SynopsisThis project was carried out to make a comprehensive guide for artists who are seeking to learn the pipeline of creating a 3D character textured in hand-painted style from an initial concept to a fully finished optimized character suitable for games. The aim of this thesis is to present all the necessary information to get an artist started on this path as well as offer theoretical background to this topic, and describe trends that are driving the scene of handpainted texturing style. The project consisted of a character concepting phase, followed by creating a high-poly model of the character in Zbrush. The model was later retopologized in Topogun to get a low-poly version that is used further in the process and that is suitable for games. Then the model went through technical preparation for the texturing stage. Lastly the character was textured in 3D-coat, a result analysis was done and conclusions were drawn. The outcome of this project is a comprehensive document with valuable information and a game-ready 3D character based the original concept of Sylvanas Windrunner from the World of Warcraft game. The outcome includes a high-poly and a low-poly version and a texture map., This project was carried out to make a comprehensive guide for artists who are seeking tolearn the pipeline of creating a 3D character textured in hand-painted style from an initialconcept to a fully finished optimized character suitable for games. The aim of this thesis isto present all the necessary information to get an artist started on this path as well as offertheoretical background to this topic, and describe trends that are driving the scene of handpaintedtexturing style.The project consisted of a character concepting phase, followed by creating a high-polymodel of the character in Zbrush. The model was later retopologized in Topogun to get alow-poly version that is used further in the process and that is suitable for games. Then themodel went through technical preparation for the texturing stage. Lastly the character wastextured in 3D-coat, a result analysis was done and conclusions were drawn.The outcome of this project is a comprehensive document with valuable information and agame-ready 3D character based the original concept of Sylvanas Windrunner from the Worldof Warcraft game. The outcome includes a high-poly and a low-poly version and a texturemap.