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SynopsisWith two holes large enough for any thumb, "The Official Book of Thumb Wrestling" is both a book and portable gymnasium and stadium for thumbers everywhere. The book features thoughtful introductions, brilliant color illustrations, and explicit rules of play for four games: Classic Thumb Wrestling, Some Dumb Thumb, Power Thumb, and a conflict described simply as a "mindless game of brute strenght." Helpful hints establish when to twitch, when to stand tall, when to bring the opposing thumb to its knees. Whether the Aggressor or Defender, whether young or old, fat or thin, a competitor in a match that ends in seconds or one that lasts 47 days, the thumb can win. 364,000 copies in print. Selection of the Scholastic Book Clubs., With two holes large enough for any thumb, The Official Book of Thumb Wrestling is both a book and portable gymnasium and stadium for thumbers everywhere. The book features thoughtful introductions, brilliant color illustrations, and explicit rules of play for four games: Classic Thumb Wrestling, Some Dumb Thumb, Power Thumb, and a conflict described simply as a "mindless game of brute strenght." Helpful hints establish when to twitch, when to stand tall, when to bring the opposing thumb to its knees. Whether the Aggressor or Defender, whether young or old, fat or thin, a competitor in a match that ends in seconds or one that lasts 47 days, the thumb can win. 364,000 copies in print. Selection of the Scholastic Book Clubs., Bring other thumbs to their knees! Explicit rules entertain and instruct as thumb-to-thumb combat is waged on full-color game boards.