Computer Music Instruments II : Realtime and Object-Oriented Audio by Victor Lazzarini (2019, Hardcover)

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About this product

Product Identifiers

PublisherSpringer International Publishing A&G
ISBN-103030137112
ISBN-139783030137113
eBay Product ID (ePID)5038579611

Product Key Features

Number of PagesXx, 374 Pages
Publication NameComputer Music Instruments II : Realtime and Object-Oriented Audio
LanguageEnglish
Publication Year2019
SubjectGeneral, Library & Information Science / General
TypeTextbook
AuthorVictor Lazzarini
Subject AreaMusic, Literary Criticism, Language Arts & Disciplines
FormatHardcover

Dimensions

Item Weight26.7 Oz
Item Length9.3 in
Item Width6.1 in

Additional Product Features

Number of Volumes1 vol.
IllustratedYes
Table Of ContentPart I, Towards Realtime Audio in C.- Introduction to the Programming Environment.- Data Types and Operators.- Standard Input and Output.- Control of Flow.- Arrays and Pointers.- Functions.- Structures.- Memory Management.- File Input and Output.- Soundfiles.- Realtime Audio.- Realtime MIDI.- Part II, Object-Oriented Audio in C++.- Oscillators.- Interpolation.- Envelopes.- Filters.- AuLib.- Delay Line Processing.- Frequency-Doman Processing.- Plugins.- Appendix. A, AuLib Reference.- References.- Index.
SynopsisThis book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development , this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.
LC Classification NumberAZ195

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