Adobe Developer Library: ActionScript 3. 0 Design Patterns : Object Oriented Programming Techniques by William Sanders and Chandima Cumaranatunge (2007, Perfect)

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ACTIONSCRIPT 3.0 DESIGN PATTERNS: OBJECT ORIENTED PROGRAMMING TECHNIQUES (ADOBE DEVELOPER LIBRARY) By William Sanders & Chandima Cumaranatunge **Mint Condition**.

About this product

Product Identifiers

PublisherO'reilly Media, Incorporated
ISBN-100596528469
ISBN-139780596528461
eBay Product ID (ePID)59149470

Product Key Features

Number of Pages544 Pages
Publication NameActionscript 3. 0 Design Patterns : Object Oriented Programming Techniques
LanguageEnglish
Publication Year2007
SubjectProgramming / General, Software Development & Engineering / General, Digital Media / Video & Animation, Programming / Object Oriented
TypeTextbook
AuthorWilliam Sanders, Chandima Cumaranatunge
Subject AreaComputers
SeriesAdobe Developer Library
FormatPerfect

Dimensions

Item Height1 in
Item Weight26.8 Oz
Item Length9.2 in
Item Width7 in

Additional Product Features

Intended AudienceScholarly & Professional
IllustratedYes
Dewey Decimal006.786
SynopsisThis hands-on introduction to design patterns is forexperienced Flash developers ready to tacklesophisticated programming techniques with ActionScript3.0. Now that ActionScript has been reengineered from topto bottom as a true object-oriented programming (OOP)language, reusable design patterns are an ideal way tosolve common problems ......, Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

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