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About this product
Product Identifiers
PublisherQue
ISBN-100789737027
ISBN-139780789737021
eBay Product ID (ePID)59936402
Product Key Features
Number of Pages456 Pages
LanguageEnglish
Publication NameActionscript 3. 0 Game Programming University
Publication Year2007
SubjectDigital Media / Video & Animation, Web / Design
TypeTextbook
AuthorGary Rosenzweig
Subject AreaComputers
FormatPerfect
Dimensions
Item Height1.1 in
Item Weight24.3 Oz
Item Length8.7 in
Item Width6.8 in
Additional Product Features
Intended AudienceTrade
LCCN2007-028659
Dewey Edition22
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentIntroduction 1 1. Using Flash and ActionScript 3.0 7 2. ActionScript Game Elements 41 3. Basic Game Framework: A Matching Game 83 4. Brain Games: Memory and Deduction 121 5. Game Animation: Shooting and Bouncing Games 155 6. Picture Puzzles: Sliding and Jigsaw 195 7. Direction and Movement: Space Rocks 227 8. Casual Games: Match Three 267 9. Word Games: Hangman and Word Search 297 10. Questions and Answers: Trivia and Quiz Games 327 11. Action Games: Platform Games 361 12. Game Worlds: Driving and Exploration Game 393 Index 429
SynopsisGary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more., Flash game guru Rosenzweig shows how easy it is to create fun and addictive Web-based games with the game development power of ActionScript 3.0 and Flash CS3 Professional. This book includes 16 complete games with source code and detailed descriptions of how each game was built., Written by a real-world Flash developer, this book presents readers with 10 projects that get them creating games quickly. The code can be used as it is, or modified for entertainment, education, or training applications.