Beginning OpenGL Game Programming, Second Edition by Luke Benstead (2009, Trade Paperback)

ZUBER (265609)
97.9% positive Feedback
Price:
US $25.95
Approximately£18.90
+ $14.30 postage
Estimated delivery Mon, 7 Jul - Fri, 18 Jul
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
Condition:
Like New
BEGINNING OPENGL GAME PROGRAMMING, SECOND EDITION By Luke Benstead **Mint Condition**.

About this product

Product Identifiers

PublisherCourse Technology
ISBN-10159863528X
ISBN-139781598635287
eBay Product ID (ePID)6038586484

Product Key Features

Number of Pages290 Pages
Publication NameBeginning Opengl Game Programming, Second Edition
LanguageEnglish
SubjectProgramming / Games, General
Publication Year2009
TypeTextbook
Subject AreaComputers
AuthorLuke Benstead
FormatTrade Paperback

Dimensions

Item Height1 in
Item Weight23.2 Oz
Item Length9 in
Item Width7.4 in

Additional Product Features

Edition Number2
Intended AudienceScholarly & Professional
LCCN2008-929236
Dewey Edition22
ReviewsIntroductionPart I: The Basics1. The Exploration Begins...Again2. Creating a Simple OpenGL Application3. OpenGL States and Primitives4. Transformations and Matrices5. Colors, Lighting, Blending, and Fog6. Bitmaps and Images with OpenGL7. Texture MappingPart II: Beyond the Basics8. OpenGL Extensions9. More on Texture Mapping10. Up Your Performance11. Displaying Text12. OpenGL Buffers13. The EndgameBonus Chapter14. Creating an OpenGL Application with SDL, Note from the Publisher:Corrected project files and image files from the book's accompanying CD-ROM can be found under "Downloads" on the Course Technology PTR website here: http://www.courseptr.com/ptr_downloads.cfm. You can search for the downloads using the book's title, ISBN, or author.We apologize for any inconvenience these errors may have caused.
IllustratedYes
Dewey Decimal794.8151
Table Of ContentIntroduction Part I: OpenGL Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. OpenGL Extensions 6. Moving to a Programmable Pipeline 7. Texture Mapping Part II: Beyond the Basics 8. Lighting, Blending, and Fog 9. More on Texture Mapping 10. Improving Your Performance 11. Displaying Text 12. OpenGL Buffers 13. The Endgame
SynopsisAre you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games., Are you a beginning programmer just getting started in 3D graphics programming? If youre comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
LC Classification NumberQA76.76.C672

All listings for this product

Buy it now
Any condition
New
Pre-owned
No ratings or reviews yet
Be the first to write a review