3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines by William Culbertson (2021, Trade Paperback)
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ISBN-13: 9780367707804, 978-0367707804. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention.