3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines by William Culbertson (2021, Trade Paperback)

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ISBN-13: 9780367707804, 978-0367707804. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention.

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Product Identifiers

PublisherTaylor & Francis Group
ISBN-100367707802
ISBN-139780367707804
eBay Product ID (ePID)6046510650

Product Key Features

Number of Pages482 Pages
LanguageEnglish
Publication Name3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
SubjectComputer Graphics, General
Publication Year2021
TypeTextbook
Subject AreaComputers, Photography
AuthorWilliam Culbertson
FormatTrade Paperback

Dimensions

Item Weight35 oz.
Item Length10 in
Item Width7 in

Additional Product Features

Intended AudienceCollege Audience

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