RenderMan Shading Language Guide by Saty Raghavachary and Rudy Cortes (2007, Mixed Lot)

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About this product

Product Identifiers

PublisherCourse Technology
ISBN-101598632868
ISBN-139781598632866
eBay Product ID (ePID)63084237

Product Key Features

Number of Pages672 Pages
Publication NameRenderman Shading Language Guide
LanguageEnglish
Publication Year2007
SubjectProgramming / Games, Computer Graphics, Geometry / General, General, Interactive & Multimedia
FeaturesNew Edition
TypeTextbook
Subject AreaMathematics, Computers
AuthorSaty Raghavachary, Rudy Cortes
FormatMixed Lot

Dimensions

Item Height1.7 in
Item Weight59.3 Oz
Item Length9 in
Item Width7.4 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2006-904403
Dewey Edition22
TitleLeadingThe
ReviewsPART 1 - RSL FUNDAMENTALSChapter 1 - Introduction to RSL and RenderManChapter 2 - RSL DetailsChapter 3 - Shader Writing ProcessPART 2 - SHADER DEVELOPMENTChapter 4 - Setting Up a Developing EnvironmentChapter 5 - Math for Shader WritersChapter 6 - Shader Design MethodologyPART 3 - BASIC SHADINGChapter 7 - Displacement and Surface ShadersChapter 8 - Light ShadersChapter 9 - Volume ShadersChapter 10 - Imager Shaders PART 4 - INTERMEDIATE SHADINGChapter 11 - Illumination loops - BRDFsChapter 12 - Procedural PatternsChapter 13 - Texture MappingChapter 14 - Raytracing PART 5 - ADVANCED SHADINGChapter 15 - Global IlluminationChapter 16 -Beyond RSL: DSO ShadeopsChapter 17 - Anti-aliasingIndex
IllustratedYes
Dewey Decimal006.6/96
Edition DescriptionNew Edition
Table Of ContentPart 1 - RSL Fundamentals Chapter 1 - Introduction to RSL and RenderMan Chapter 2 - RSL Details Chapter 3 - Shader Writing Process Part 2 - Shader Development Chapter 4 - Setting Up a Developing Environment Chapter 5 - Math for Shader Writers Chapter 6 - Shader Design Methodology Part 3 - Basic Shading Chapter 7 - Displacement and Surface Shaders Chapter 8 - Light Shaders Chapter 9 - Volume Shaders Chapter 10 - Imager Shaders Part 4 - Intermediate Shading Chapter 11 - Illumination loops - BRDFs Chapter 12 - Procedural Patterns Chapter 13 - Texture Mapping Chapter 14 - Raytracing Part 5 - Advanced Shading Chapter 15 - Global Illumination Chapter 16 -Beyond RSL: DSO Shadeops Chapter 17 - Anti-aliasing Index
SynopsisUnlike other books on the market that cover RenderMan, this up-to-date guide goes beyond the RIAPI and scene description by offering comprehensive coverage of RSL and shader writing techniques--perhaps the most important part in achieving spectacular images with RenderMan. In spite of the continued popularity of the RenderMan standard, very few univiersities teach the skill. Users are typically self-taught. This comprehensive guide gives RenderMan enthusiasts the instruction they are looking for. The RenderMan Shading Language Guide teaches expert coding style and techniques and offers instruction for setting up a proper shader developing environment. From RSL fundamentals to advanced shading techniques, this book will help you develop the skills you need to effectively use the RenderMan Shading Language., Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. 'The RenderMan© Shading Language Guide' shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. 'The RenderMan Shading Language Guide' presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more., Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. "The RenderMan Shading Language Guide" shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. "The RenderMan Shading Language Guide" presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.
LC Classification NumberTR897.7.C69 2008

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