Tangible Modeling with Open Source GIS by Payam Tabrizian, Helena Mitasova, Vaclav Petras, Brendan Harmon and Anna Petrasova (2018, Hardcover)

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About this product

Product Identifiers

PublisherSpringer International Publishing A&G
ISBN-103319893025
ISBN-139783319893020
eBay Product ID (ePID)7038576211

Product Key Features

Number of PagesXiv, 202 Pages
LanguageEnglish
Publication NameTangible Modeling with Open Source Gis
Publication Year2018
SubjectEarth Sciences / Geography, User Interfaces, Remote Sensing & Geographic Information Systems, Social Aspects / Human-Computer Interaction
TypeTextbook
AuthorPayam Tabrizian, Helena Mitasova, Vaclav Petras, Brendan Harmon, Anna Petrasova
Subject AreaComputers, Technology & Engineering, Science
FormatHardcover

Dimensions

Item Weight158.7 Oz
Item Length9.3 in
Item Width6.1 in

Additional Product Features

Edition Number2
Dewey Edition23
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal910.2856693
Table Of ContentIntroduction.- System Configuration.- Building physical 3D models.- Basic landscape analysis.- Surface water flow and soil erosion modeling.- Viewshed analysis.- Trail planning.- Solar radiation dynamics.- Wildfire spread simulation.- Coastal modeling.
SynopsisThis book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solarenergy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book., Teaches readers to build their own Tangible Landscape system with free and open source software and use it as a platform for developing new applications Explains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printing Provides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails, and more, This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.
LC Classification NumberQA76.9.U83
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