Opengl Ser.: OpenGL Programming Guide by Khronos Open GL ARB Working Group Staff and Dave Shreiner (2009, Trade Paperback)

Brenham Book Company (447)
93.6% positive Feedback
Price:
US $25.93
Approximately£19.52
+ $78.43 postage
Estimated delivery Tue, 27 May - Mon, 2 Jun
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount. Policy depends on postage service.
Condition:
New
The previous edition covered OpenGL through Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.

About this product

Product Identifiers

PublisherAddison Wesley Professional
ISBN-100321552628
ISBN-139780321552624
eBay Product ID (ePID)72352149

Product Key Features

Number of Pages936 Pages
LanguageEnglish
Publication NameOpengl Programming Guide
SubjectProgramming Languages / General, Computer Graphics
Publication Year2009
TypeTextbook
Subject AreaComputers
AuthorKhronos Open Gl Arb Working Group Staff, Dave Shreiner
SeriesOpengl Ser.
FormatTrade Paperback

Dimensions

Item Height2.1 in
Item Weight54.6 Oz
Item Length7.6 in
Item Width8.7 in

Additional Product Features

Edition Number7
Intended AudienceScholarly & Professional
LCCN2009-018793
Dewey Edition22
Number of Volumes2 vols.
IllustratedYes
Dewey Decimal006.6/6
SynopsisOpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL ® Programming Guide, Seventh Edition , provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling "red book" describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL's deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies., OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.   The OpenGL ® Programming Guide, Seventh Edition , provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling "red book" describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.   This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including   Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL's deprecation mechanism and how to verify your programs for future versions of OpenGL   This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.  , This seventh edition of the bestselling "red book" describes the latest features of OpenGL Versions 3.0 and 3.1. Users will find clear explanations of OpenGL functionality and many basic computer graphics techniques.
LC Classification NumberT385

All listings for this product

Buy it now
Any condition
New
Pre-owned

Ratings and reviews

5.0
1 product rating
  • 1 users rated this 5 out of 5 stars
  • 0 users rated this 4 out of 5 stars
  • 0 users rated this 3 out of 5 stars
  • 0 users rated this 2 out of 5 stars
  • 0 users rated this 1 out of 5 stars

Would recommend

Good value

Compelling content

Most relevant reviews

  • It's a OpenGL Programming Guide

    I downloaded the examples and learning.

    Verified purchase: YesCondition: Pre-owned