Advanced 3D Photorealism Techniques by Bill Fleming (1999, Trade Paperback)

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Advanced 3D Photorealism Techniques by Bill Fleming (1999, Trade Paperback). Vintage book on 3d rendering and raytracing. It's advanced. ;)

About this product

Product Identifiers

PublisherWiley & Sons, Incorporated, John
ISBN-100471344036
ISBN-139780471344032
eBay Product ID (ePID)738012

Product Key Features

Number of Pages400 Pages
LanguageEnglish
Publication NameAdvanced 3d Photorealism Techniques
Publication Year1999
SubjectComputer Graphics, History / Contemporary (1945-), Image Processing
TypeTextbook
AuthorBill Fleming
Subject AreaArt, Computers
FormatTrade Paperback

Dimensions

Item Height0.9 in
Item Weight25.8 Oz
Item Length9.6 in
Item Width7.5 in

Additional Product Features

Intended AudienceTrade
LCCN99-021928
Dewey Edition21
IllustratedYes
Dewey Decimal006.6/96
Table Of ContentTHE PRINCIPLES OF PHOTOREALISM. An Introduction to Photorealism. MODELING TECHNIQUES. Image Map Modeling. Adding Depth with Seamless, Tileable Models. Creating Tileable Ground Covers. Displacement Map Effects. SURFACING COMPLEX OBJECTS. Creating Detailed Image Maps. Morph Target Surfacing. CREATING INDUSTRIAL ENVIRONMENTS. Designing City Streets. CREATING NATURAL ENVIRONMENTS. Designing a Natural Scene. Exploring Ponds and Puddles. Appendices. Index.
SynopsisAdvanced techniques for creating incredibly phtorealistic 3D images and environments. Bill Fleming's bestselling 3D Photorealism Toolkit got you up and running with the basics of creating photorealistic 3D images. This book takes you to the next level with advanced techniques for re-creating all the chaotic diversity found in nature. Thanks to the book's modular, learn-by-doing format, you'll quickly master proven, quality-enhancing, time-saving techniques for modeling, mapping, morphing, and surfacing that work for virtually all major 3D graphics programs and operating systems. You'll learn how to: * Identify the elements that make an image photorealistic using the 10 principles of photorealism. * Create extremely realistic details using image map models. * Add depth to your scenes with tileable image maps. * Surface complex organic structures with morph targets. * Use common tools to create water effects without high render time. * Re-create chaos in natural and industrial settings. On the CD-ROM you'll find: * All the support files you need to complete the exercises in the book. * Photorealistic models in 10 common file formats that you can use in any program on any platform. * All the photorealistic images from the book-in color JPEG format. * Image maps and models that you can use in your own photorealism projects. Visit our Web site at www.wiley.com/compbooks/
LC Classification NumberT385.F59214 1999

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