Dover Books on Mathematics Ser.: Compleat Strategyst : Being a Primer on the Theory of Games of Strategy by J. D. Williams (1986, Trade Paperback)

AlibrisBooks (456782)
98.5% positive Feedback
Price:
US $13.56
Approximately£10.10
+ $13.93 postage
Estimated delivery Mon, 7 Jul - Mon, 14 Jul
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
Condition:
New
New Trade paperback

About this product

Product Identifiers

PublisherDover Publications, Incorporated
ISBN-100486251012
ISBN-139780486251011
eBay Product ID (ePID)783097

Product Key Features

Number of Pages268 Pages
Publication NameCompleat Strategyst : Being a Primer on the Theory of Games of Strategy
LanguageEnglish
SubjectGame Theory
Publication Year1986
TypeTextbook
AuthorJ. D. Williams
Subject AreaMathematics
SeriesDover Books on Mathematics Ser.
FormatTrade Paperback

Dimensions

Item Height0.6 in
Item Weight12.7 Oz
Item Length8.5 in
Item Width5.4 in

Additional Product Features

Intended AudienceYoung Adult Audience
LCCN86-001067
Dewey Edition19
TitleLeadingThe
Dewey Decimal512.8
Table Of ContentPREFACE TO THE REVISED EDITION PREFACE TO THE FIRST EDITION CHAPTER 1. INTRODUCTION Nature of the Subject An Historical Theory Lessons and Parallels Sectarian Remarks on Method Players and Persons The Payoff Strategies The Game Matrix Implicit Assumptions The Criterion Example 1. The Campers CHAPTER 2. TWO - STRATEGY GAMES PART 1: 2 X 2 Games The Approach Fluctuations Saddle-points Mixed Strategies The Oddment Rules for Finding Odds Value of the Game Scale Effects Good Play vs. Poor Example 2. The Hidden Object Example 3. The Daiquiris Example 4. The River Table Example 5. The Attack-Defense Game Example 6. The Music Hall Problem Example 7. The Darkroom Example 8. The Birthday Example 9. The Huckster Example 10. The Squad Car Summary of 2 X 2 Methods Exercises 1 PART 2: 2 X m Games Saddle-points Dominance Mixed Strategies Graphical Solutions Example 11. The Spellers Example 12. The Sports Kit Example 13. The Hi-Fi Chance Devices Summary of 2 X m Methods Exercises 2 CHAPTER 3. THREE - STRATEGY GAMES PART 1: 3 X 3 Games Morale-building Discourse Saddle-points Dominance Value of the Game Three Active Strategies Games We Wish You'd Never Met Example 14. Scissors-Paper-Stone Example 15. The Coal Problem Example 16. The Heir Example 17. The Cattle Breeders' Separation Example 18. The Date Summary of 3 X 3 Methods Exercises 3 PART 2: 3 X m Games Method of Solving Example 19. The Bass and the Professor Example 20. The Bedside Manner Example 21. The Chessers Summary of 3 X m Methods Exercises 4 CHAPTER 4. FOUR - STRATEGY GAMES AND LARGER ONES Solution via Revelation Saddle-points Dominance All-strategies-active Example 22. The Secondhand Car Example 23. The Silviculturists Example 24. Color Poker Example 25. For Older Children Example 26. The Process Server Example 27. The Palm Game Example 28. The Administrator's Dilemma Example 29. The Colonel Blotto Problem Example 30. Morra Example 31. The Maze Example 32. Merlin Summary of 4 X m Methods Exercises 5 CHAPTER 5. MISCELLANY Approximations More on Dominance Simple Solutions Multiple Solutions Exercise 6 On Measurement Qualitative Payoffs Example 33. Portia Example 34. The Lady or the Tiger Games Played Only Once Symmetric Games Linear Programming Example 35. The Diet Non-zero-sum Games Conclusion CHAPTER 6. GENERAL METHOD OF SOLVING GAMES First Example Basic Solutions Second Example Summary of Pivot Method How to Check the Work Control Sums APPENDIX Table of Random Digits Solutions to Exercises INDEX
Edition DescriptionReprint,Revised edition
SynopsisOnly a basic understanding of arithmetic is needed to grasp these strategy games with two or more sets of inimical interests and a limitless array of zero-sum payoffs., This entertaining text is essential for anyone interested in game theory. Only a basic understanding of arithmetic is needed to grasp the necessary aspects of strategy games for two, three, four, and more players that feature two or more sets of inimical interests and a limitless array of zero-sum payoffs., When J. D. Williams wrote this entertaining, witty introduction for the nonscientist, game theory was still a somewhat mysterious subject familiar to very few scientists beyond those researchers, like himself, working for the military. Now, over thirty years after its original publication as a Rand Corporation research study, his light-hearted though thoroughly effective primer is the recognized classic introduction to an increasingly applicable discipline. Used by amateurs, professionals, and students throughout the world in the classroom, on the job, and for personal amusement, the book has been through ten printings, and has been translated into at least five languages (including Russian and Japanese). Revised, updated, and available for the first time in an inexpensive paperback edition, The Compleat Strategyst is a highly entertaining text essential for anyone interested in this provocative and engaging area of modern mathematics. In fully illustrated chapters complete with everyday examples and word problems, Williams offers readers a working understanding of the possible methods for selecting strategies in a variety of situations, simple to complex. With just a basic understanding of arithmetic, anyone can grasp all necessary aspects of two-, three-, four-, and larger strategy games with two or more sets of inimical interests and a limitless array of zero-sum payoffs. As research and study continues not only in this new discipline but in the related areas of statistics, probability and behavioral science, understanding of games, decision making, and the development of strategies will be increasingly important. In the areas of economics, sociology, politics, and the military, game theory is sure to have an even wider impact. For students and amateurs fascinated by game theory's implications there is no better, immediately applicable, or more entertaining introduction to the subject than this engaging text by the late J. D. Williams, Professor of Mathematics at Princeton University and a member of the Research Council of The Rand Corporation.
LC Classification NumberQA270.W5 1

All listings for this product

Buy it now
Any condition
New
Pre-owned

Ratings and reviews

5.0
1 product rating
  • 1 users rated this 5 out of 5 stars
  • 0 users rated this 4 out of 5 stars
  • 0 users rated this 3 out of 5 stars
  • 0 users rated this 2 out of 5 stars
  • 0 users rated this 1 out of 5 stars

Would recommend

Good value

Compelling content

Most relevant reviews

  • Fascinating read

    Great game theory

    Verified purchase: YesCondition: Pre-owned