Computer Graphics : Principles and Practice by David Sklar, James Foley, Andries van Dam, John Hughes and Morgan McGuire (2013, Hardcover)
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The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently.