Product Information
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.Product Identifiers
PublisherPearson Education (Us)
ISBN-139780735713901
eBay Product ID (ePID)87195323
Product Key Features
Number of Pages504 Pages
LanguageEnglish
Publication NameBeginning Math and Physics for Game Programmers
Publication Year2004
SubjectMathematics, Physics
TypeTextbook
AuthorWendy Stahler
Subject AreaMultimedia
Dimensions
Item Height189 mm
Item Weight823 g
Additional Product Features
Country/Region of ManufactureUnited States
Title_AuthorWendy Stahler