Shaders for Game Programmers and Artists by Sebastien St-Laurent (2004, Trade Paperback)
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Product Description : Shaders for Game Programmers and Artists This is the first book approaching the topic of shaders in such an accessible manner By taking a simple easytofollow approach to the highlevel language of this topic and separating itself from 3D APIs Shaders for Game Programmers and Artists brings the world of realtime shading to a broad audience ranging from the game programming hobbyist to the seasoned game developer This unique combination of its simple approach and the wide variety of techniques that are covered makes Shaders for Game Programmers and Artists a oneofakind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle ( it is an used product )