What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (Hardcover, 2003)

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Product Information

James Paul Gee begins his new book with I want to talk about video games - yes, even violent video games and say some positive things about them . With this beginning, one of America's most well respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle. Talking about his own video gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: how individuals develop a sense of identity, how one grasps meaning, how one evaluates and follows a command, how one picks a role model and how one perceives the world. This book takes up a new electronic method of education and shows the positive upside it has for learning. The audience for this book will be parents and teachers interested in finding out just what the hell is going on in their son or daughter's head while they're playing video games.

Product Identifiers

PublisherPalgrave USA
ISBN-139781403961693
eBay Product ID (ePID)88823147

Product Key Features

Number of Pages240 Pages
Publication NameWhat Video Games Have to Teach Us about Learning and Literacy
LanguageEnglish
SubjectEducation
Publication Year2003
TypeTextbook
Subject AreaMultimedia
AuthorJames Paul Gee
FormatHardcover

Dimensions

Item Height242 mm
Item Weight476 g
Item Width160 mm

Additional Product Features

Country/Region of ManufactureUnited States
Title_AuthorJames Paul Gee
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