Game Character Modeling and Animation with 3ds Max by Yancey Clinton (2007, Mixed Lot)
SciFier_Books (8838)
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New Copy From SciFier. Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. It takes you through the five major subjects used in the asset pipeline. Discover an extensive collection of science fiction literature, from classics to contemporary masterpieces.