Game Character Modeling and Animation with 3ds Max by Yancey Clinton (Paperback, 2007)
B
baham_books (2690702)
99.5% positive Feedback
Price:
£41.40
Free postage
Estimated by Wed, 30 Jul - Wed, 6 AugEstimated delivery Wed, 30 Jul - Wed, 6 Aug
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
Condition:
NewNew
Publisher: Focal Press ISBN 13: 9780240809786. Author: Yancey Clinton ISBN 10: 0240809785. Used-Very Good: The book will be clean without any major stains or markings, the spine will be in excellent shape with only minor creasing, no pages will be missing and the cover is likely to be very clean.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
About this product
Product Information
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
Product Identifiers
PublisherTaylor & Francis LTD
ISBN-139780240809786
eBay Product ID (ePID)89567853
Product Key Features
Publication Year2007
Book TitleGame Character Modeling and Animation with 3ds Max