iPhone Advanced Projects by David Mark, Joachim Bondo, Peter Honeder, Owen Goss, Dylan Bruzenak, Ray Kiddy, Jonathan Saggau, Tom Harrington, Steve Finkelstein, Noel Llopis (Paperback, 2009)

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Product Information

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben Panda Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

Product Identifiers

PublisherSpringer-Verlag Berlin AND Heidelberg Gmbh & Co. KG
ISBN-139781430224037
eBay Product ID (ePID)90220559

Product Key Features

Publication NameiPhone Advanced Projects
SubjectEngineering & Technology, Computer Science
Publication Year2009
TypeTextbook
FormatPaperback
LanguageEnglish
AuthorDavid Mark, Joachim Bondo, Peter Honeder, Owen Goss, Dylan Bruzenak, Ray Kiddy, Jonathan Saggau, Tom Harrington, Steve Finkelstein, Noel Llopis
Number of Pages392 Pages

Dimensions

Item Height235 mm
Item Weight745 g
Item Width191 mm

Additional Product Features

Country/Region of ManufactureGermany
Title_AuthorRay Kiddy, Steve Finkelstein, Jonathan Saggau, Joachim Bondo, Noel Llopis, Tom Harrington, Dylan Bruzenak, Peter Honeder, David Mark, Owen Goss

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